JUNGLE · EMERALD+ · RANKED SOLO
AHow to Play MonkeykingJungle Build, Emerald+Patch 26.14
The recommended Monkeyking Jungle build for LoL Patch 26.14, from rune set to skill order to item path, based on MOBA Trainer's merged Emerald+ data.
Last updated
Patch 26.14 · Emerald+ · Ranked Solo
TierNo tier changeA#11of 62 Jungle champions
Win rate53.1%vs 51.8% role avg
Pick rate5.4%11th most picked Jungle
Ban rate1.9%
Monkeyking puzzle
ALL PUZZLES →Monkeyking Jungle Build (Patch 26.14)
Highest win rate build path (5.4% pick rate, 51.6% win rate). Stats aggregated from Emerald+ ranked.
Runes
51.6% WRPrecisionPRIMARY
ConquerorKEYSTONE
Triumph
Legend: Alacrity
Last Stand
InspirationSECONDARY
Magical Footwear
Cosmic Insight
SHARDS
Summoner spells
Skill order
Item build
5.4% pickStarting
Gustwalker Hatchling + Health Potion
Core build
Trinity Force
Sundered Sky
Black Cleaver
Boots
Plated Steelcaps
Situational
Trinity Force
Sundered Sky
Black Cleaver
Death's Dance
Guardian Angel
Maw of Malmortius
Frequently asked questions
Is Monkeyking good in Patch 26.14?
- Monkeyking is A tier Jungle in Patch 26.14 with a 53.1% win rate, 5.4% pick rate, and 1.9% ban rate over merged Emerald+ data from u.gg and op.gg. MOBA Trainer rescored Monkeyking Jungle after Patch 26.14 using win rate, pick rate, and ban rate within the Jungle role.
What is the best build for Monkeyking Jungle?
- The best Monkeyking Jungle build in Patch 26.14 uses Trinity Force, Sundered Sky, Black Cleaver with the Conqueror keystone from op.gg build data merged into MOBA Trainer. Monkeyking Jungle is A tier with 53.1% win rate this patch.
Who counters Monkeyking?
- No recorded opponent wins the matchup against Monkeyking in Patch 26.14 over merged Emerald+ data. See the counters section for full matchup stats.
What should I practice to climb with Monkeyking?
- To climb with Monkeyking Jungle in Patch 26.14, focus on the core patterns MOBA Trainer drills for this champion — Contesting mid push, Contesting vision, and Teamfighting. Contesting mid push: Getting mid push is the first step in the majority of mid and late game macro sequences. Contesting vision: Denying enemy wards and placing vision of your own is a crucial part of macro gameplay.