SUPPORT · EMERALD+ · RANKED SOLO
CHow to Play BrandSupport Build, Emerald+Patch 26.14
The recommended Brand Support build for LoL Patch 26.14, from rune set to skill order to item path, based on MOBA Trainer's merged Emerald+ data.
Last updated
Patch 26.14 · Emerald+ · Ranked Solo
TierNo tier changeC#36of 49 Support champions
Win rate51.0%vs 51.6% role avg
Pick rate2.5%30th most picked Support
Ban rate5.1%
Brand puzzle
ALL PUZZLES →Brand Support Build (Patch 26.14)
Highest win rate build path (2.5% pick rate, 48.9% win rate). Stats aggregated from Emerald+ ranked.
Runes
48.9% WRSorceryPRIMARY
Deathfire TouchKEYSTONE
Manaflow Band
Transcendence
Scorch
PrecisionSECONDARY
Presence of Mind
Cut Down
SHARDS
Summoner spells
Skill order
Item build
2.5% pickStarting
Health Potion + Health Potion
Core build
Rylai's Crystal Scepter
Liandry's Torment
Morellonomicon
Boots
Sorcerer's Shoes
Situational
Zaz'Zak's Realmspike
Rylai's Crystal Scepter
Liandry's Torment
Blackfire Torch
Oblivion Orb
Morellonomicon
Frequently asked questions
Is Brand good in Patch 26.14?
- Brand is C tier Support in Patch 26.14 with a 51.0% win rate, 2.5% pick rate, and 5.1% ban rate over merged Emerald+ data from u.gg and op.gg. MOBA Trainer rescored Brand Support after Patch 26.14 using win rate, pick rate, and ban rate within the Support role.
What is the best build for Brand Support?
- The best Brand Support build in Patch 26.14 uses Rylai's Crystal Scepter, Liandry's Torment, Morellonomicon with the Deathfire Touch keystone from op.gg build data merged into MOBA Trainer. Brand Support is C tier with 51.0% win rate this patch.
Who counters Brand?
- Champions that counter Brand in Patch 26.14 include Karma (44.8% Brand win rate), Senna (45.0% Brand win rate), Lux (47.0% Brand win rate), based on matchup win rates from merged Emerald+ data. See the counters section for full matchup stats.
What should I practice to climb with Brand?
- To climb with Brand Support in Patch 26.14, focus on the core patterns MOBA Trainer drills for this champion — Contesting mid push, Positioning, and Tracking tempo. Contesting mid push: Getting mid push is the first step in the majority of mid and late game macro sequences. Positioning: Positioning is all about finding the balance between safety and damage output in a given situation.